Hope the author does Opposing Force and Blue Shift next or someone does. Better than Half-Life Source which has all kinds of problems, and Black Mesa is more of a reimagining rather than a replacement for HL1 in my mind. I'd say this is the best way to play HL1. Very smooth framepacing on this, just seems perfect to me. (The volumetric smoke that some people don't like can be dialed down as mentioned earlier in the thread.) And the game's spiffy pacing is still great.Īlso the Vulkan renderer on this is pretty sweet in itself. This mod is faithful to the original but the lighting overhaul makes everything seem revitalized to more more modern standards while simultaneously not sacrificing the original artistic vision which is very iconic (not have shiny surfaces all over the place for no reason, for example). It kinda felt like playing the game for the first time those many years ago. Honestly I think this is legit one of the best remasters I've played, which is crazy for a fan effort of one person. So yeah it seems like a conscious decision to cause this problematic sharp filtering.I just finished the game up to the last Xen section. There was actually an official statement from ATI regarding this LOD sharpness for the X800 cards. There are also some quirks with the mip mapping in general but those would be less obvious than this LOD issue. I am not sure if that is lower quality than what NVIDIA renders by default but it makes the Radeon image much less irritating. Its not a big problem, but Id rather play Half-Life with texture filtering on. But couldnt find the right console command. I thought 'oh, cool.' and wanted to turn texture filtering back on. I typed gltexturemode glnearest and it turned it off. This is remedied by dropping the mip mapping slider to Performance (IIRC). I was messing around with half-lifes console commands and was wondering if I could turn off texture filtering. Perhaps ATI identified that sharper LOD is more pleasing in screenshots and if you don't enable AF it looks better than plain bilinear/trilinear in most cases. To re-enable texture filtering, you need to open the developer console again, and type 'gltexturemode gllinear' and press Enter. The LOD thing is probably just their driver doing what they want (for some reason). I think there are a few different issues that were identified with the cards. Some links about the filtering on the HD cards. Probably a X850 and X1950 too but my brain is fuzzy on that. If you can see that aliasing in a still image, guess how it looks in motion. I think you will see the problems with any version of Half Life 2. For some reason with some games ATI has things cranked way too sharp and you get tons of texture aliasing. The problems I was seeing seemed to be a rather straightfoward LOD bias quirk. Will the issue be obvious with a normal install of hl2 and standard settings? Did you have a main link that talked about the issues? It can obviously run quite a wide range of driver releases and it conveniently works great with the last driver released for the 8800 series which I also played a bit with. I did find that I needed to use older drivers for MSAA to work with HL2 though. But you really should turn on the optional CRT filter, which absolutely trashes the game to look a bit like its running on an. It also has aggressive bloom and dirty lens effects, also on by default. It actually also is a breaking point for bump mapping with the D3D8 Star Wars Republic Commando. Half-Life: Ray Traced disables texture filtering by result, giving the look of playing in software mode back before you got a 3D graphics card. 7.12 has an overhauled OpenGL driver that removed some old extensions. Especially after Catalyst 7.11 (which can only be used with 3870 and older). You will also certainly run into OpenGL issues with older games and a Radeon. I am not sure how the 5000 series behaves. It's not limited to Source but there is something extra special going on there. I did some web searches and apparently this issue had some controversy back then. From what I understand this makes these cards behave more like NVidia. You need to drop its mip map quality down to performance in the control panel. This occurs in at least HL2 and Dark Messiah of Might & Magic. Radeon HD cards have a texture LOD bug with Source engine that causes extreme texture aliasing. Texture-filtering blends textures and is good for modern games, but in games with low-res textures, the textures get blurred. Mostly regarding DirectX 9 and later cards. Thread is about comparisons of GeForce and Radeon texture filtering.
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